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	<title>ThatJoshGuy&#039;s Blog</title>
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	<link>http://blog.thatjoshguy.com</link>
	<description>The poorly organized mind of That Josh Guy: PHP, Flex, jQuery, games, and other nerdy stuff.</description>
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		<title>Paul Rudd in a Room (Dancing).</title>
		<link>http://blog.thatjoshguy.com/2012/03/paul-rudd-in-a-room-dancing/</link>
		<comments>http://blog.thatjoshguy.com/2012/03/paul-rudd-in-a-room-dancing/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 20:25:05 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://blog.thatjoshguy.com/?p=131</guid>
		<description><![CDATA[Sometimes when you&#8217;re playing with new technology, great things happen. &#160; Other times, you end up with this: Paul Rudd in a Room (Dancing).  (Do yourself a favor and open that link in Chrome&#8230; every other browser sort of hates it). &#160; Go ahead, take a look at the source code.  The walls, ceiling, floor,<a href="http://blog.thatjoshguy.com/2012/03/paul-rudd-in-a-room-dancing/"> <br /><br /> (More)…</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>TheUltimatums.com Preview</title>
		<link>http://blog.thatjoshguy.com/2012/02/theultimatums-com-preview/</link>
		<comments>http://blog.thatjoshguy.com/2012/02/theultimatums-com-preview/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 15:44:26 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[ultimatums]]></category>
		<category><![CDATA[web site]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://blog.thatjoshguy.com/?p=103</guid>
		<description><![CDATA[First, some background info &#8211; The Ultimatums are a band from the Fairmont, WV area.  They are awesome live, and if you get a chance to see them I recommend you do.  These guys are extremely talented and it&#8217;s incredibly refreshing for an area band to play something besides country and Creed covers. I&#8217;ve seen<a href="http://blog.thatjoshguy.com/2012/02/theultimatums-com-preview/"> <br /><br /> (More)…</a>]]></description>
		<wfw:commentRss>http://blog.thatjoshguy.com/2012/02/theultimatums-com-preview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Dis town &#8211; is comin&#8217; like a ghost town&#8230;</title>
		<link>http://blog.thatjoshguy.com/2012/02/dis-town-is-comin-like-a-ghost-town/</link>
		<comments>http://blog.thatjoshguy.com/2012/02/dis-town-is-comin-like-a-ghost-town/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 14:41:04 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://blog.thatjoshguy.com/?p=99</guid>
		<description><![CDATA[I wonder how many of the people I know will get that reference&#8230; Anyway, it&#8217;s been too long since I&#8217;ve updated this, so here goes: The game has pretty much been abandoned (obviously).  It was a fun way to get into Actionscript, but unfortunately it could not hold my attention.  Very little does actually.  Regardless, it is playable<a href="http://blog.thatjoshguy.com/2012/02/dis-town-is-comin-like-a-ghost-town/"> <br /><br /> (More)…</a>]]></description>
		<wfw:commentRss>http://blog.thatjoshguy.com/2012/02/dis-town-is-comin-like-a-ghost-town/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Hiatus: OVER</title>
		<link>http://blog.thatjoshguy.com/2011/04/hiatus/</link>
		<comments>http://blog.thatjoshguy.com/2011/04/hiatus/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 20:43:47 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://thatjoshguy.com/?p=93</guid>
		<description><![CDATA[Took a few days off from the game to make sure I don&#8217;t&#8217; get bored with it (I have a tendency to do that), but I did get some updates done recently and just now got it uploaded at the usual place. Wanted to shout a huge THANK YOU to Michael Gum who has provided<a href="http://blog.thatjoshguy.com/2011/04/hiatus/"> <br /><br /> (More)…</a>]]></description>
		<wfw:commentRss>http://blog.thatjoshguy.com/2011/04/hiatus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Ads in games</title>
		<link>http://blog.thatjoshguy.com/2011/04/ads-games/</link>
		<comments>http://blog.thatjoshguy.com/2011/04/ads-games/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 20:31:27 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://thatjoshguy.com/?p=88</guid>
		<description><![CDATA[I&#8217;m just curious&#8230; What are everyone&#8217;s thoughts on advertising in flash games? If it&#8217;s unobtrusive (i.e. skip-able and/or doesn&#8217;t interrupt game play), does it ruin the game experience? Is it expected at this point? I&#8217;d like to attempt to monetize my future flash game(s), but I personally have always hated ad placement in flash games&#8230;<a href="http://blog.thatjoshguy.com/2011/04/ads-games/"> <br /><br /> (More)…</a>]]></description>
		<wfw:commentRss>http://blog.thatjoshguy.com/2011/04/ads-games/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>wow&#8230;</title>
		<link>http://blog.thatjoshguy.com/2011/04/wow/</link>
		<comments>http://blog.thatjoshguy.com/2011/04/wow/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 10:29:29 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Cartoons]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Cartoon]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Funny]]></category>

		<guid isPermaLink="false">http://thatjoshguy.com/?p=3</guid>
		<description><![CDATA[So Acapela.tv has a thing called the &#8220;Cute Cartoon Creator&#8221;&#8230; I tried my hand at it, and this is the result. Cute. &#160;]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Tales from the dark side.</title>
		<link>http://blog.thatjoshguy.com/2011/04/tales-from-the-dark-side/</link>
		<comments>http://blog.thatjoshguy.com/2011/04/tales-from-the-dark-side/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 18:04:07 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://thatjoshguy.com/?p=81</guid>
		<description><![CDATA[So our cable went out yesterday around Noonish, and took the internet with it.  Obviously, this gave me a bit of free time. Moved some more code around, and put in a little fun.  I&#8217;m not going to say what that fun is, I&#8217;ll let the testers find out for themselves. I keep changing sounds<a href="http://blog.thatjoshguy.com/2011/04/tales-from-the-dark-side/"> <br /><br /> (More)…</a>]]></description>
		<wfw:commentRss>http://blog.thatjoshguy.com/2011/04/tales-from-the-dark-side/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Green Meanies have friends&#8230;</title>
		<link>http://blog.thatjoshguy.com/2011/04/the-green-meanies-have-friends/</link>
		<comments>http://blog.thatjoshguy.com/2011/04/the-green-meanies-have-friends/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 14:06:32 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://thatjoshguy.com/?p=78</guid>
		<description><![CDATA[&#8230;and it scares me. &#160; No, it&#8217;s not an entirely new enemy,  but if it recoloring a sprite and changing a few attributes worked in 1990, then that&#8217;s good enough for me (at this point.) I broke some of the bad guy code out of the game state and into the individual class, and decided to go<a href="http://blog.thatjoshguy.com/2011/04/the-green-meanies-have-friends/"> <br /><br /> (More)…</a>]]></description>
		<wfw:commentRss>http://blog.thatjoshguy.com/2011/04/the-green-meanies-have-friends/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hooray for updates!</title>
		<link>http://blog.thatjoshguy.com/2011/04/hooray-for-updates/</link>
		<comments>http://blog.thatjoshguy.com/2011/04/hooray-for-updates/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 19:39:47 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://thatjoshguy.com/?p=67</guid>
		<description><![CDATA[Power up spawning is getting better. There is still the occasional item being spawned in a wall, but it&#8217;s a lot less likely. Items will definitely NOT spawn over holes (okay, so they DO spawn there, but they&#8217;re removed and re-spawned elsewhere immediately). Ammo is updated as soon as you pick up a power up.<a href="http://blog.thatjoshguy.com/2011/04/hooray-for-updates/"> <br /><br /> (More)…</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>TMDG(S) Progress Shots</title>
		<link>http://blog.thatjoshguy.com/2011/04/tmdgs-progress-shots/</link>
		<comments>http://blog.thatjoshguy.com/2011/04/tmdgs-progress-shots/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 17:36:45 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://thatjoshguy.com/?p=35</guid>
		<description><![CDATA[Just a few stills from the game as it is today: &#160; You can also try out the latest build at http://www.thatjoshguy.com/game Warning: There will be bugs.]]></description>
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		<slash:comments>2</slash:comments>
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